After playing Get the Glass, blog (on your blog) what you think may be the communication objectives of the design of the game, and how the game executed them.
What is the overall communciation effect of this visual artifact? It won't hurt to poke around the web and see what you can find about the campaign, its creators and reviews from designer types. (Hint: What is contextual about the characters'... um... character that might educate the player about milk?)
Have fun.
What is the overall communciation effect of this visual artifact? It won't hurt to poke around the web and see what you can find about the campaign, its creators and reviews from designer types. (Hint: What is contextual about the characters'... um... character that might educate the player about milk?)
Have fun.
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